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took me a while, but really rewarding to complete. my face lit up when I realised that I had to be perfect to finish

Congratulations! Yes, the game is very unforgiving. You cannot afford any mistakes and need to take all the green tiles in the zigzag sections in order to make it in time. 

This is really cool - great visual presentation, and a tight restart loop that made me want to keep attempting it! Nice work!

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Thank you!

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That bit after the series of jumps and you have to squeeze between the two red walls! Argh!

I know. I  just played too many 8 bit home computer games back in the day and it made me evil :D if your game does not have content, just make it as hard as it can possibly be.

Well it works for this because you eventually remember the track and can focus on the difficult spots in advance!

This was largely programmed on a venerable Motorola Droid 4 running maemo-leste, which is pictured below alongside the larger PinePhone by Pine64. I was greatly suprised by how up-to-date this descendent of Nokia's Maemo OS turned out to be. In combination with the small form factor of the Droid it delivers a fantastic on-the-go development platform (note: the escape key does not register in PICO-8, but that is not really a problem if you use an external editor like Geany).